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Pliskin
04-01-2008, 01:11 PM
April fools vid from Ubisoft and Konami.

Very cool, lots of MGS4 gameplay.

http://www.youtube.com/watch?v=cxw91PSTRq8

Tathar
04-01-2008, 01:37 PM
LOL, Great stuff.

FinalEVA
04-01-2008, 02:29 PM
So that is real MGS4 gameplay? Can't wait.

Archelon
04-01-2008, 04:47 PM
Even though it's a joke, that would be pretty awesome if you could actually unlock Altair as a playable character (or alternate skin for Snake) in MGS4.

new_ike
04-01-2008, 05:32 PM
Even though it's a joke, that would be pretty awesome if you could actually unlock Altair as a playable character (or alternate skin for Snake) in MGS4.
This was my thinking, as well. Perhaps they'll pull a Psycho Mantis and give it to you if you've got AC data on your HD...

But I definitely got excited when I saw this. It got me thinking "what if...?"

EUROPE, AT NIGHT. HECK YES I LIKED IT KOJIMA.

Archelon
04-01-2008, 06:18 PM
So did Konami have to cut destructible environments from MGS4? Were they ever even implemented to begin with? I remember early on Kojima saying that one of the reasons for the "No Place to Hide" theme was that the environments would be completely destructible in realtime, so you'd constantly have to find new cover, because the wall you were hiding behind a second ago may no longer be there.

The idea was demonstrated in the MGS4 announcement video that used the MGS3 engine. From all the gameplay they've shown so far, the only environmental destruction has been scripted, like one of the flying Gears bombing a building off in the distance, or the GEKKO erupting from a building in this very video.

Explosions from grenades and rockets during gameplay, however, seem to have no effect on the environment.

Pliskin
04-01-2008, 10:39 PM
So did Konami have to cut destructible environments from MGS4? Were they ever even implemented to begin with? I remember early on Kojima saying that one of the reasons for the "No Place to Hide" theme was that the environments would be completely destructible in realtime, so you'd constantly have to find new cover, because the wall you were hiding behind a second ago may no longer be there.

The idea was demonstrated in the MGS4 announcement video that used the MGS3 engine. From all the gameplay they've shown so far, the only environmental destruction has been scripted, like one of the flying Gears bombing a building off in the distance, or the GEKKO erupting from a building in this very video.

Explosions from grenades and rockets during gameplay, however, seem to have no effect on the environment.

I think destructible environments is going to be one of those holy grail things we're not going to see for a while.

All they've done lately is have semi-destructible objects, but that just makes the objects that aren't destructible even more obvious. Its probably one of those "all or nothing" things.

In reality, it was probably cut. I know there was a lot of changes during the course of development as well. The textures and models took on a more stylized approach, which some people have been giving the game flak over. I wouldn't put the idea beyond reach that they had second thoughts about the extend of destructible environments.

In other news...

"Did you rike it?"
Kojima is a mangod.

Mesoian
04-02-2008, 02:33 AM
I think destructible environments is going to be one of those holy grail things we're not going to see for a while.

Unreal Engine 3.2 has fully destructible environments using metal framing as the base for the individual rooms, so I think every game and it's mother are going to have destructible environements pretty soon. It got shown off at the GDC, right before the meatcube...

Pliskin
04-02-2008, 07:13 PM
Unreal Engine 3.2 has fully destructible environments using metal framing as the base for the individual rooms, so I think every game and it's mother are going to have destructible environements pretty soon. It got shown off at the GDC, right before the meatcube...

That's not a fully destructible environment, since it has the metal framing. Killzone 2 has the same thing going with its architecture, heck, the type of destruction you're talking about has been around on PC for ages. Its nothing really impressive. (And how much of UE3.2 can be translated to current consoles is also a bit of a mystery, since that tech demo was running on a PC)

Fully destructible environments would mean you could blow a hole through the floor, and skip parts of a level for instance. But not just the floor. Every object in every level. That is a LONG ways off.

darthseb
04-11-2008, 08:55 PM
I think it'd be funnier and cooler if they (for a short while) let you play as Johnny "Akiba" Sasaki.

Ergheiz Zero
04-11-2008, 10:08 PM
Well, Kojima went on to say that they had to cut back on a lot of stuff he wanted to have available to the players due to the size of the Blu-Ray disc being to small. 40-50GB on a Dual layerer BD is A LOT of space for a game, so that means that Kojima wanted MORE space so that we can have a lot of cool features he wanted to be added on. Makes me sad to think of the awesome gameplay mechanics we could've seen if the BD size was bigger u_u;

Mesoian
04-12-2008, 01:01 AM
Well, Kojima went on to say that they had to cut back on a lot of stuff he wanted to have available to the players due to the size of the Blu-Ray disc being to small. 40-50GB on a Dual layerer BD is A LOT of space for a game, so that means that Kojima wanted MORE space so that we can have a lot of cool features he wanted to be added on. Makes me sad to think of the awesome gameplay mechanics we could've seen if the BD size was bigger u_u;

That's a bullshit statement by the way. I guaren-damn-tee that 35 of the 50 gigs on that disc are uncompressed video and audio. If they really wanted to put more into the game in terms of gameplay, they could have done it easily.

If you're exhausting 50 gigs on a game, your overall design is beyond sloppy and you should take it back to the drawing board. At 720p, my guess is that the game will be no bigger than 20 gigs, and that's being generous (Resistance with uncompressed audio and video just barely tipped the scales at 19 gigs).

Archelon
04-12-2008, 11:20 AM
For the record, all of the audio is uncompressed. Not sure about the video.