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Archelon
07-09-2008, 11:19 AM
The latest issue of Famitsu has several new screenshots and information regarding Resident Evil 5. The article focuses on Sheva, the new character revealed in the last trailer.

Here are the scans:

http://www.the-horror.com/imagedisplay.php?img=news/pics/2008%207%209/01.jpg

http://www.the-horror.com/imagedisplay.php?img=news/pics/2008%207%209/02.jpg

http://www.the-horror.com/imagedisplay.php?img=news/pics/2008%207%209/03.jpg

http://www.the-horror.com/imagedisplay.php?img=news/pics/2008%207%209/04.jpg

Here is the pertinent info, courtesty The Horror Is Alive:

Sheva's last name is Alomar.
BSAA stands for Bioterrorism Security Assessment Alliance
She is from the same organization as Chris, and hails from the West African branch while Chris comes from the North American one. Their logos are vary, with different coloring.
Chris and Sheva are seen working together in the battlefield, fighting back to back in one image (imageboard) and even jumping into a hole one right after the other.
Two new monsters are seen. One is the creature alluded to in previous coverage of the game, a bulky creature wearing a dark outfit a little similar to the RE4 merchant's, wielding a giant axe going after Chris and Sheva.
The other creature wears a cape and a solid mask with red eye covers. It's in another image, driving an unidentified, mysterious (hint: evil looking, not Wesker) Caucasian man in a car.


The images certainly seem to lend credence to the rumor of co-op. One image also seems to suggest that there will indeed be a cover system ala Gears of War, though said image may just be from a cutscene.

Got Glomp?
07-09-2008, 01:04 PM
This is going to be amazing along with Left 4 Dead. I cannot wait!

Archelon
07-09-2008, 01:33 PM
Looking at the screens, it's interesting that Sheva carries weapons on her back as well. Takeuchi said that the real-time weapon switching may or may not make it into the final build, as they were just using it during the demo at CAPTIVATE because they hadn't worked out the inventory system yet. If the screens with Sheva are any indication, I'd say they've decided to keep it in.

On the other hand, if she acts as an AI partner, she may carry the weapons on her person so that the computer can switch between them on its own without the player needing to enter a separate inventory screen for her ala RE0 where you had to equip/unequip your secondary character manually.

UPDATE:

1Up has some extra information from the article regarding Sheva.

As the game industry begins its final preparations for the E3 event in Los Angeles next week, new information on some of the hottest Japan-made games of the future is beginning to trickle through the local media. Chief among those is Resident Evil 5, a title that has been on the "buy" lists of Japanese gamers (especially PS3 owners) practically from the moment its existence was first revealed in 2005. It seems fair to expect a fair amount of RE5 data to be uncovered next week, but for now, Japan's Weekly Famitsu magazine has unveiled the heroine that you're going to be fighting with in the game.

Sheva Alomar is a no-nonsense African-born lady who works for the West African division of the Bio-Terrorism Security Assessment Alliance (BSAA), the same force that hero Chris Redfield works for. She was personally involved in a bio-terror attack once, and the experience has given her a deep-seated hatred of terrorism, one that's inspired her to become a martial-arts expert and a well-trained firearms specialist. Screenshots revealed this week feature Sheva showing off a casual mastery of handguns, shotguns, and rifle; there's also a knife slung on her waist, so it seems fair to expect she'll use that as a close-range weapon.

Resident Evil 5 is set in Africa ten years after the original Resident Evil, where Chris and fellow S.T.A.R.S. teammate Jill Valentine explored a trap-laden mansion and spouted off cheesy one-liners to each other. Chris should be used to having a female partner by this point, but already tension seems to be in the air between Sheva and him. How will their relationship unfold? We may not have to wait long to find out -- no official date has been announced for RE5's PS3 and Xbox 360 release, but producer Jun Takeuchi stated last month that he intends to get the game out within the Capcom's fiscal year, which ends next March.

http://www.1up.com/do/newsStory?cId=3168599

UPDATE II:

Here's a little bit more information gleaned from the article by IGN.

The mystery heroine who has been appearing in the Resident Evil 5 screenshots and trailers has at long last been identified. This week's Famitsu has first details on that character and more.

According to the magazine, the character's name is Sheva Alomar. Born in Africa, the setting of this latest RE title, Sheva is an agent in the West African branch of the B.S.A.A. (Bioterrorism Security Assessment Alliance), the organization whose North American branch has Chris's loyalty. In her past, she was caught up in some sort of bio-terror incident and grew extremely hateful of terrorism.

While Famitsu didn't get into specifics on RE5's storyline, it did reveal that Sheva will be meeting up with Chris in Africa after he's dispatched there on a mission. The setting of Chris and Sheva's new survival horror adventure is Kijuju, that ruined town shown in the trailers.

Sheva will be fighting alongside Chris, but she seems to have some advantages over the long time RE series hero. In addition to being good with guns, she's also skilled in hand-to-hand combat.

Also revealed in this week's issue is a mysterious masked character who dresses in robes. He may be a villain, or he may be an ally.

With E3 just around the corner, expect more details on Sheva, Chris, Kijuju, and all things Resident Evil 5 soon.

http://ps3.ign.com/articles/887/887351p1.html

UPDATE III:

If you get G4, be sure to tune in on Wednesday, July 16th at 6pm EST/3pm PST for a live demo of RE5 by Capcom staffer Chris Kramer.

http://www.capcom-unity.com/kramez/blog/2008/07/10/beware_your_eyes_team_unity_on_g4_next_week

UPDATE IV:

There will be an exclusive trailer for RE5 (as well as the CG movie Degeneration) at Comic-Con. Whether this will be a brand new trailer or the same one shown at E3 remains to be seen. Saying it's "exclusive" would certainly seem to suggest it'll be new. Another possibility is that they won't show a new trailer at E3 (instead opting to focus on the live demo) and save it for Comic-Con. Time will tell.

http://www.capcom-unity.com/s-kill/blog/2008/07/10/capcoms_comiccon_08_blowout_

UPDATE V:

The official website has been updated with a satellite image of the village, Kijuju. There's nothing really special about it, but it's still pretty cool nonetheless.

http://residentevil.com/

Archelon
07-14-2008, 01:34 PM
New Resident Evil 5 Trailer At Microsoft Press Conference Coming Up!

I want that hoodie!

Playable Demo!

Online co-op is a go! Real-time weapon switching is in!

Worldwide release! March 13th, 2009!

The new trailer will most likely be shown at the Capcom press event. Also, it looks like the cover system is real, too, because the HUD showed and option for "Cover."

FinalEVA
07-14-2008, 01:51 PM
March 13, 2009

Archelon
07-14-2008, 03:53 PM
The new trailer is already up on X-Box Live, and it is HOT. It shows off a ton of new locales and enemies. It looks like the leeches from RE0 are back. El Gigante is back too, apparently. And Del Lago. Unless it's supposed to be a giant alligator like in RE2.

Also, gameplay footage (different from what was shown during the press conference):

http://www.eurogamer.net/tv_video.php?playlist_id=12015

http://www.eurogamer.net/tv_video.php?playlist_id=12014

Here's the footage from the press conference:

http://www.gametrailers.com/player/36199.html

Gamespot has a hands-on preview:

http://e3.gamespot.com/story.html?sid=6193737&pid=929198&tag=top_stories;title;0

Gamespot has also posted several new screenshots from the game, starting here:

http://e3.gamespot.com/pages/image_viewer/frame_lead.php?pid=929198&img=01&sid=6193737&path=2008/195/929197_20080714_embed001.jpg&caption=Chris+and+Sheva+are+taking+down+zombies+wi th+extreme+prejudice.

Here's the trailer that's up on X-Box Live:

http://gamersyde.com/stream_7768_en.html

Eurogamer's hands-on:

http://www.eurogamer.net/article.php?article_id=177733

IGN interview with Producer Takeuchi:

http://xbox360.ign.com/articles/888/888775p1.html

Some more gameplay footage from IGN:

http://ps3.ign.com/dor/objects/734381/resident-evil-5/videos/RE5_E3_071408_2pm.html

Archelon
07-15-2008, 11:53 AM
http://www.gamersyde.com/stream_7812_en.html Here is the Japanese version of the E3 trailer released yesterday. For the most part, it's the same trailer, but it has new footage at the beginning of a large tanker truck carrying a BOW.

Gametrailers has a two part interview regarding the co-op, but perhaps more interestingly is the demo footage in the background. You can see the new inventory system as well as the command options for Sheva during single player.

http://www.gametrailers.com/player/36153.html?type=flv Part 1.

http://www.gametrailers.com/player/36147.html Part 2.

You can also see Chris get decapitated, and if you thought it was brutal in RE4, you ain't seen nothing yet.

The official website has been updated with yet another alternate version of the E3 trailer, this time focusing on a black-haired woman wearing a rather revealing white dress as well as the black cloaked figure revealed in the recent Famitsu scans. The black-haired woman has some sort of a syringe with her that, presumably, contains some kind of virus or something. Or maybe a cure?

http://www.capcom.co.jp/bio5/

The English version of the official site has new screenshots, wallpaper, and icons. The wallpaper and icons are also available on the Japanese site, but the new screenshots are not, it seems. The E3 trailer is also up on the English site, but I don't know if it's any different, as for some reason it won't play for me.

http://www.residentevil.com/5/main.php

Once I can get it to play, I'll let you know if it's any different from any of the others.

Okay, Gamersyde has uploaded four HD gameplay videos. Two of them appear to be the ones from Eurogamer, but the other two show new footage. I haven't watched them myself yet, so I don't know for certain, but here they are regardless.

http://www.gamersyde.com/news_6801_en.html

Gamespy has posted their hands-on:

http://xbox360.gamespy.com/xbox-360/resident-evil-5/887516p1.html

Gametrailers has a two part interview up with Producer Takeuchi. He discusses the controversy surrounding the game (again), the storyline and its connection to previous games, why they chose Chris, and even hints at DLC for the game.

http://www.gametrailers.com/player/36421.html?type= Part 1

http://www.gametrailers.com/player/36442.html?type= Part 2

Gametrailers has also posted its own footage of the E3 demo, showing several cutscenes as well. It also confirms that the new inventory system is real-time, and it looks like they've gone back to the traditional RE-styled slots for each item as opposed to the attache case from RE4. It also shows that you'll be in contact with other characters via a radio (real time, not RE4's MGS-styled codec screen) for at least certain parts of the game.

http://www.gametrailers.com/player/36452.html

http://www.gametrailers.com/player/36453.html

http://www.gametrailers.com/player/36455.html

http://www.gametrailers.com/player/36467.html

http://www.gametrailers.com/player/36469.html

Now this is interesting. It seems Takeuchi and the development team are taking the control criticisms to heart. This is by no means a confirmation, but Takeuchi has said he and the team are big fans of Call of Duty 4 and Gears of War and that, come TGS, RE5 may have a different control scheme than it does now (which is the same as RE4's).

It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like. So don't be surprised if at the Tokyo Game Show, the controls are different. For now, we have the control set up for RE4. I'm not confirming or denying anything, but we like to surprise people.

Source: http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises

1Up's impressions:

http://www.1up.com/do/previewPage?cId=3168690

Fong
07-16-2008, 05:23 AM
Resident Evil has been my favorite franchise since it's release. As soon as I heard of a Resident Evil 5, I've been checking monthly for updates.

Has anybody read the (I think it was) June issue of Game Informer? It was the one which discussed their theories on how 5 will tie in with the rest of the series, and make sense of 4 (bringing Umbrella into it). It was amazing how the article lined up with my suspicions exactly.


PS: I would be absolutely crushed if they didn't keep the RE4 control scheme. I thought it was PERFECT =(

Archelon
07-16-2008, 03:27 PM
Yeah, here's hoping that they have an option for the good ol' tank controls for us stubborn vets, ha ha.

Gametrailers has the third alternate version of the trailer posted (the one with the lady in the white dress and the cloaked figure):

http://www.gametrailers.com/player/36581.html?type=

They also have a two-part developer walkthrough of the E3 demo:

http://www.gametrailers.com/player/36509.html

Chris can curb stomp! Okay, so it's not exactly a curb stomp, but it is a stomp. Yeah. >.>

http://www.gametrailers.com/player/36508.html

IGN has posted their hands-on impressions:

http://ps3.ign.com/articles/890/890712p1.html

IGN has also posted several new gameplay videos:

http://media.ps3.ign.com/media/734/734381/vids_1.html

Simmaria
07-17-2008, 04:29 AM
I have played it on PS3. in short, did not like the controls, nothing game breaking just not to my liking. Game looks good, not E3 07 trailer good. really weird to see high end graphics but see the exact same animations and hear the exact same sound effects from 4. game scenarios also seemed ripped from 4. trapped in house, cover windows by pushing empty bookcases in front of them etc. other then a partner who can shoot (think like having luis at all times, but having to save her like ashley) it really is RE 4 HD remix. lets hope the pacing of the final game matches up to 4, otherwise its going to be a very familiar retread of 4, just more ethnically diverse.

Lady Muramasa
07-17-2008, 01:53 PM
Yeah, but aren't the demos everyone played just Betas, the sound effects and such can change before the actual game is even released. Hopefully it isn't that similar, but technically isn't that how franchise games work? I like that it is co-op, so if you play with a friend, the friend can shoot the "zombies" themselves and not really rely on the help like Ashley.

Archelon
07-17-2008, 02:59 PM
Rehashing old ideas is sadly a Capcom staple, so I'm not surprised to see so many things ripped straight out of RE4 and placed into RE5 with a new coat of paint. Having said that, at least in regard to the animations and sound effects, the game isn't out until March next year, so I'm still holding out hope that these are still just placeholders, but knowing Capcom, I wouldn't be surprised if they're in the final game.

At the very least, the AI will have to be significantly cranked up if Capcom implements a more Gears of War or Call of Duty 4-styled control scheme. Otherwise the game would just be broken. As with almost all tradeshow demos, the AI in the E3 demo was lowered so as to make the demo easier to complete in the short amount of time most people would be alotted to actually play it.

Honestly, the thing I'm most worried about right now is how much of a step back the aiming is going to be after playing RE4: Wii Edition.

Anyway, speaking of the demo, Gamespot has a 20-minute playthrough of the demo with Capcom's Director of Communications, Chris Kramer:

http://www.gamespot.com/video/0/6194469/videoplayerpop?rgroup=e32008_live

And while the animations will likely not change, I am confident the sound effects will. The dialogue and sound effects in RE4 were re-recorded several times before the game was finally released, so they should do the same thing with RE5. Emphasis on "should," obviously.

Simmaria
07-17-2008, 08:25 PM
Trust me, its a HUGE step backwards, While some would say wii edition was to easy, it did make the game more enjoyable and satisfying to quickly aim and shoot without having to center your gun and slowly pan over to an enemies face. If all you played is the GC and PS2 release then there will likely be no difference for the player. Again its not game breaking since RE 4 was originally a GC game, but if your good at wii edition be prepared gameplay downgrade.

Also. its almost been four fucking years since RE 4 was released, this isn't like borrowing assests from REmake or outbreak. This is entirely new, and more capable hardware and frankly they should never have reused them to begin with. Also the AI wasnt dumbed down, it was just outright retarded and glitchy. enemies would freeze as they got close and right before they attacked, especially the fat fucker with the axe and even the chainsaw rip off. BTW the chainsaw dude doesn't kill you in one hit, takes away a shit ton of life, but not dead and when he does kill you he doesn't slice off your head. I imagine this is because there were no decapitations in the JP RE 4. so the same is likely true here.

Archelon
07-18-2008, 07:06 PM
http://e3.gamespot.com/story.html?sid=6194656&pid=929198&tag=topslot;action;2&tag=topslot;title;2

Gamespot has an updated hands-on of RE5, focusing more on the controls and the subtle differences between RE4 and RE5.

Also, the 1Up Show has a segment covering RE5. I haven't watched it yet, but Shane interviews Jun Takeuchi, and Shawn and Ryan report on their play time with the game.

http://www.1up.com/do/newsStory?cId=3168878

Komapsunida
07-22-2008, 04:58 PM
Ee I've never actually complete a Resi before as I've been too scared... though over my four-year era of working at GAME I've gotten all of the Playstation releases o_0
The graphics on thielatest installment look wonderful ~ though I'm still not feeling the new settings : it seems a bit odd having the action taking place in broad sunlight, though I guess it'll still be too scary to complete >_>;

I get major Asassins Creed from the hooded dude hehe^^;

Archelon
07-24-2008, 03:56 PM
http://ps3.ign.com/dor/objects/734381/resident-evil-5/videos/residentevil5livewire_072308.html

IGN has posted their live demo of RE5 for those who missed it when it was, well, live.

Archelon
08-19-2008, 12:21 PM
http://xbox360.ign.com/dor/objects/760880/resident-evil-5/videos/RE5_Leipzig_081808HD.html

New trailer straight from Leipzig.

It's essentially the three different versions of the E3 trailer re-edited into one with a few extra new scenes for good measure. It also finally shows the blonde-haired girl, albeit briefly.

UPDATE:

New screenshots and gameplay footage:

http://www.gamersyde.com/news_6972_en.html

More gameplay:

http://www.gametrailers.com/player/38592.html

http://www.gametrailers.com/player/38595.html

UPDATE II:

Here's a two-part developer walkthrough from Leipzig:

http://www.gametrailers.com/player/38878.html

http://www.gametrailers.com/player/38877.html

Gamepro has posted an interview with producer Masachika Kawata:

http://www.gamepro.com/news.cfm?article_id=206755

UPDATE III:

IGN has its own interview with Kawata posted:

http://insider.ign.com/articles/901/901973p1.html

Archelon
09-02-2008, 10:17 PM
http://kotaku.com/5044077/capcom-confirms-resident-evil-5-controls-change

It was hinted at E3, now it's confirmed. Resident Evil 5 will have "Gears of War-like" controls, and they will debut at TGS. Judging by what was said at E3 (that there would be several control options), it will be optional.

CliffnCain
09-03-2008, 01:07 AM
i dont like this... yeah it'll make the game faster (hopefully) to control both characters but this just takes it further away from what resident evil was... hopefully they make up for it by sending a butt load of enemys your way and giving you the tension that the other games gave you (going up against a gang of zombies with only a pistol and thats the ONLY way through type thing)

Archelon
09-03-2008, 11:55 AM
They pretty much have to make the enemies smarter and harder now. If they don't, and all they're doing is slapping a new control scheme onto the game without making any other changes, the game will be fundamentally broken.

Found a brief interview with Masachika Kawata from Leipzig done by G4's Adam Sessler:

http://www.youtube.com/watch?v=Sr6fV40d50Q