I'm starting to remember why I hated The Bouncer, all those years ago.
>beat a boss to near-death while my AI companions are picking their noses.
>AI randomly steps in and pokes the boss.
>AI gets all the EXP.
I mean... Guardian Heroes got it right. EXP was gained per-hit. You could level up during a boss fight, which would make more sense than "he who lands the last hit". Why couldn't The Bouncer do this?