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Unread 12-14-2012, 04:50 PM   #1
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Aesthetic liberties?

I was just wondering, do judges take off points if you don't follow the character's design exactly? Now, I'm not talking about doing something completely different from what the character wears, or coming up with a new design for them, I just mean little things, like adding a bit of texture with your fabric choices. I was thinking of doing Meiko's Conchita dress, and I wanted to add a layer of lace on the corset and neck piece, because I think it would look a lot more realistic/like a real ball gown with it, but I don't know if the judges take points off for that sort of thing. Would I have to do it plain in order to get full marks, or is this alright?

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Last edited by Fabulousity : 12-14-2012 at 06:28 PM.
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Unread 12-14-2012, 05:50 PM   #2
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Echoing the question! I'm thinking of altering the design of the ME 3 N7 armor to not include a metal wedgie for comfort reasons :/

I'd also like to add: How are differences in reference material handled? I'd like to combine illustration with in-game design. Would it be better awarded if I stuck to one source?
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Unread 12-14-2012, 09:30 PM   #3
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Fabric choice isn't an alteration as I see it - unless you're attempting to perfectly replicate an extant costume, like a historical piece or a live-action costume, fabric choice is merely part of interpretation, not replication.

When you're aiming for making a replica of a costume, where accuracy is important, if you have a reason for altering or deliberately deviating from the reference material, EXPLAIN IT. Comfort and modesty are perfectly good reasons for changing something, and judges will understand as long as you state that you deviated on purpose and this was your reason. Extrapolating from bad art, nonexistent or inconsistent references, etc, is also a good reason. We just want to know your thought process and decision-making, because part of what makes a good costume is making good choices, not only for the end goal (getting as close to the reference as possible) but for your own skill level, comfort, and aesthetic appearance. And we all know that sometimes references can be wildly inconsistent, so point it out. Explain your process, why you decided to do what you did. This also goes for combining two sources into a single costume. It's not like it's never been done before, but the judges need to be aware that this is what you're doing - if you say nothing and blindside the judges with a costume that looks nothing like the reference picture you just handed them, they have no choice but to wonder why not and possibly overlook you for awards.

It's not so much that you get "points off" for inaccuracy or other failures. Those of us who do use points systems (which I honestly encourage for speed and ease of use) may look more toward rewarding excellent work versus docking for sub-par work. I don't know how other systems or judges do it, but I generally look at the overall picture rather than saying "oh, she forgot a line of trim, that's minus one point from accuracy!" But I do give lower numbers to those who really have no good explanation for why their costume deviates from this picture they just handed me.
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Unread 12-15-2012, 01:43 AM   #4
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agreed with CapsuleCorp, if you have a legitimate reason for altering it, and explain it, then it's not a problem

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Unread 12-15-2012, 11:06 AM   #5
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Yeah, explaining something helps a lot! If you have a coherent or logical reason for making a change to a design, I don't think that should count against you. That's a far cry from just being lazy or doing bad research, IMHO.
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Unread 12-16-2012, 11:33 PM   #6
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I also concur with what CapsuleCorp has said. As a judge I always allow for reasonable and/or clever changes and variations for the reasons stated.
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Last edited by Kaijugal : 12-16-2012 at 11:33 PM. Reason: spelling
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