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Unread 05-23-2013, 03:44 PM   #1591
Danteisagenius
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Dante (DMC3 crossplayer) here! I was one of the Dante's at Youmacon 2012. Don't have much time to chat, but it's sweet to see DMC still has a fan group! Rock on!
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Unread 06-03-2013, 07:14 PM   #1592
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Here's some photos of my trish (the 1st game)
http://www.cosplay.com/costume/445802/
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Unread 06-03-2013, 11:30 PM   #1593
Hallowin
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Quote:
Originally Posted by sazumebachi View Post
Here's some photos of my trish (the 1st game)
http://www.cosplay.com/costume/445802/
Sexy Trish, great <3
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Unread 06-09-2013, 01:29 PM   #1594
Pink_Panda
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This is my Trish Cosplay. My boyfriend cosplayed Dante the same year.

http://www.cosplay.com/costume/383747/

This year we are doing a group cosplay of DMC4. I will be doing Trish, my boyfriend will be doing Dante, and two of my friends will be doing Lady and Gloria!
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Unread 06-09-2013, 05:24 PM   #1595
Persiflage88
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I'm putting together DMC: Devil May Cry Dante. Trying a bit of a different spin on it though: gonna go with a dichotomy "two-face" type thing. Want to have half regular-looking Dante, half Devil Trigger style, with the white hair, pale face and glowing veins.

Anyone good with makeup? How to make the veins stand out is what im concerned about.
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Unread 06-11-2013, 04:05 AM   #1596
AVAAntares
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Quote:
Originally Posted by Persiflage88 View Post
Anyone good with makeup? How to make the veins stand out is what im concerned about.
There are several ways to do this. If you're planning on doing the costume frequently, I'd suggest making reusable prostheses. An easy way to make veins is to use some smooth, narrow cord (such as embroidery floss) to lay out the vein pattern, then paint the cord with layers of flesh latex. Feather the edges out so they're very thin. Once this piece is dry, you can then apply it with prosthetics adhesive and blend the edges to your skin with latex so it's all seamless.

If you don't want to go the cord route, you can also make raised textures using dimensional fabric paint. Trace the design out on waxed paper and let it dry overnight, then peel it off the paper and glue it to your face with prosthetics adhesive. The edges won't blend into your skin as smoothly (unless you apply latex over the piece), but this method is super cheap and results in reusable appliances. Plus, you can make them in any color for bolder effects.
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Unread 06-22-2013, 10:52 AM   #1597
jantsu2307
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Here's my Vergil-cosplay from Devil May Cry 3.

http://www.cosplay.com/costume/458054/

There are some things what I need to fix for the jacket and the Yamato-katana + hair needs to grow more but these first photos are pretty good I think. Hope you like it.^^
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Unread 07-05-2013, 02:59 AM   #1598
Deeper Vileness
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I'm wondering how I can create DmC Dante's hair since its shaved on both sides and the back. He has hair on top and it leads down the back of his head.

http://i569.photobucket.com/albums/s...ps59c5fe29.jpg

http://i569.photobucket.com/albums/s...ps5322df8f.png
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Unread 08-15-2013, 01:02 AM   #1599
SamuraiSnake
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I'm wanting to cosplay as Dante from DMC4 in the future. What pattern should I used as a base for the coat, and how do I make all the small details like the folds in his coat?
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Unread 08-26-2013, 09:24 PM   #1600
2DLogic
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Vileness, the haircut is one reason why I don't see my self making a DmC Dante costume anytime soon. I assume you'd need a very elaborate wig with a built in bald cap since the hair is so short. The simplest alternative however would be to use your own hair. I don't like my hair that short, so that's not an option for me.

Samuraisnake, look for western style trench coat patterns. You'll need to do some alterations no matter what you get. My girlfriend is the seamstress of our little team, I can barely sew a straight line, but I'd assume the process for making the folds would be similar to making pleats.

So, Yamato is basically done. I'll probably have finished photos by Monday. Now I'm working on Coyote-A, Dante's shotgun. I think it's coming along fairly well, there's some more shaping to be done on the hilt, after that its pretty much detail and painting.
https://www.facebook.com/photo.php?f...type=1&theater

I'm also working on a kit of Ebony and Ivory from one of my favorite prop makers, Mike Iverson, of Blind Squirrel Props and am in the process of remaking my Rebellion. Originally the plan was foam and fiberglass with magnets in the blade and in a harness so that it magically hangs like in the game, but that idea got scrapped in favor or another wood build for the same of durability.

Busy, busy, busy all in prep for Anime Weekend Atlanta.
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Unread 08-28-2013, 02:22 PM   #1601
AVAAntares
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Quote:
Originally Posted by SamuraiSnake View Post
how do I make all the small details like the folds in his coat?
Those pleats on a curve... Yeeeaaahhh. Unless you're a master, I wouldn't suggest trying to replicate those as folds, as it's REALLY difficult and can only be done with a few materials. Instead, I'd fake it with layers -- start with the one closest to the armhole, cut the leather on a curve, sew it down to your base layer. Then cut the next curve, sew it down 1/2" or so in from the first. Then cut the next layer... you're basically going to be overlapping narrow curved strips all the way in to the top layer.

In unrelated news, I'm planning on remaking my Lady (actually making a GOOD one as opposed to the one made from trash and pencil boxes). I'm scoping out skirt materials, and since that fabric doesn't exist, I'm planning on painting the plaid onto a plain-colored material. How important do you all think it is to match the semi-gloss leather texture for the skirt/ammo packs? I'm trying to find a vinyl I like, but most of the ones with decent surface texture are made for upholstery and too thick to do the pleating on the bottommost skirt layer.
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Last edited by AVAAntares : 08-28-2013 at 02:28 PM.
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Unread 08-29-2013, 09:38 PM   #1602
2DLogic
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AVA, the shiny bits on her skirt/ammo packs are is actually something that has always bothered me. My interpretation of it is that it was to be a standard fabric skirt, and that the sheen was an oddity caused by too much lighting on the 3d model.

Now that I look at it again, here, there definitely does seem to be a textural difference.

I wonder if you could get the effect by using normal fabric to make the pouches and then coat them in something to stiffen them. There would be lots of options, from various resins to commercial stiffeners, one of the cheapest would be a mixture of white glue and water that could simply be painted on.
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Unread 03-11-2014, 02:38 PM   #1603
talkenia
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I should have posted it here first... oh well...

I am making dmc3 Lady, and I was wondering, how did people ever get the correct skirt fabric?
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