Originally Posted by brucer007
1) Low angle shows nice railing and the top of the building well. It shows the praying pose well. The natural lighting is flattering and shows the facial expression well.
2) Very interesting composition! I like the depth of shooting over the shoulder. The tilted camera angle works well here. The lighting has a good effect to light one face and keep the other face in mystery, making it more scary. The location's exposure shows depth, way off in the distance.
3) I don't like the cropping here with the hands out of frame. I don't get much of a story here. Contrast is too high, washing out the highlights and hiding shadow detail. It may have been an artistic choice though.
4) Too bright. A glove blends into bright background, making it hard to see. The high angle is interesting. I like that you are experimenting with rare angles.
5) This is my favorite photo in this collection. The low angle with a wide lens works well. The bars in the foreground add good depth and create an interesting frame within a frame. The lighting on the cosplayer sculpts a 3 dimensional effect, with nice shadows.
6) This is quite colorful from her jacket and the swimming pool background. The colors and textures on the ground have a nice effect. The close up shows the make up well. The action of her tilting her glasses gave her hands something to do.
Over-all, this is a good collection!
Haha thanks for your time to critique on my shots
and all these shots were taken with standard 18-55 lenses, so I'm really yearning to invest in prime lenses by next year.
1) The building had an old Victorian-esque atmosphere, and I really do love to work with lines in my compositions, or just imagine it that leads straight towards the subject.
2) I use modern games such as RE4 or Deadspace as influence because of their over-the-shoulder camera view, and the Silent Hill series lacked that view.
3) Yes I do agree that it seemed more in the art direction, then being a bit "real"? also the cropping did iffed me a bit.
4) I was experimenting with the exposure during SacAnime Summer to give off that white background - sorry if I don't know the terminology- by cranking up the ISO, but for the angle, I remember ads with exaggerated angles to focus on the subject up close. So a little generic for me haha.
5) I really do tend to work with crap lighting for a griddy series, but nonetheless, the lighting was perfect for this shoot, also pose came from a reference pic from the game itself, so more influence for low angle shots.
6) Again another experiment, but this time with color haha. and the background is a window pane that was tinted by the cloudy sky on that day, showing that blue coloring.